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1. [Request] More futuristic art direction for future items. - in Feedback/Requests [original thread]
Thranx1231 wrote: Just think about how much more fun you can have when you quit trying to redesign a game you don't own. If you think the art is going to change now, your perception of reality is hundreds of years in the future as well. Play t...
- by Alduradvoratrelundar Dvora - at 2013.01.06 18:34:00
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2. [Request] More futuristic art direction for future items. - in Feedback/Requests [original thread]
Agreed. EVE Online has a great futuristic vision will all kinds of advanced systems and whatnot. CCP should take that creative genius - that IS there, and apply it to DUST. The more the game stands out from other games, the more it's appeal (shoul...
- by Alduradvoratrelundar Dvora - at 2013.01.06 18:28:00
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3. [Request] Splash radius buff for missiles - in Feedback/Requests [original thread]
Bojo The Mighty wrote: KAGEHOSHI Horned Wolf wrote: Important balance tweak is important. Important=Important: That's true but redundant. I figure that the whole rocket launcher needs to overhauled. They don't really even feel like shoo...
- by Alduradvoratrelundar Dvora - at 2013.01.01 17:55:00
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4. Bugs and Balancing - in Feedback/Requests [original thread]
Odiain Suliis wrote: That deploying to redzone hapens sometimes, not often but hapens. That Skirmish match ending to MCC destruction is the point in that matchmode, so I don't see why this would be issue. Now there is this problem whith not ...
- by Alduradvoratrelundar Dvora - at 2013.01.01 07:24:00
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5. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
I think this should have been done from the start. The trailer showed the drop so dramatically, it couldn't happen any other way, right? And in EVE Online, wormholes aren't the easiest things to make. Just make them a beacon to pinpoint the desce...
- by Alduradvoratrelundar Dvora - at 2012.12.31 12:52:00
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6. Bugs and Balancing - in Feedback/Requests [original thread]
I've been playing the gameshow for a while now, and maybe I haven't rehabilitated fully yet. But there are some large issues I wish to bring up. -On spawn selection, I go to pick a drop suit fitting, only to change my mind after about two seconds...
- by Alduradvoratrelundar Dvora - at 2012.12.31 12:00:00
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7. Make Inertia Dampeners Tactical - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Encharrion wrote: Unfortunately, F=ma where F is the force, m is the inertial mass, and a is the acceleration. For some kind of inertial dampener to work it would have to reduce the inertial mass, which would reduce the...
- by Alduradvoratrelundar Dvora - at 2012.12.30 19:41:00
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8. Fall damage too much too soon - in Feedback/Requests [original thread]
I have always found the fall damage int his game ridiculous. The dropsuits are the frontier of infantry warfare - we fire guns that have a kickback strong enough to kill an ordinary person. And yet you'll notice a bit of damage from leaping off th...
- by Alduradvoratrelundar Dvora - at 2012.12.27 14:39:00
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